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Thread Statistics | Show CCP posts - 0 post(s) |
Dao 2
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Posted - 2006.01.09 01:29:00 -
[1]
Well a lot of ppl have talked about it ;p but would u really vote for it?
Would u rather
a) Leave the npc stations as they are b) have all npc stations (wtf o_0) c) Take away all npc stations in .0 and make them just like other conq station regions
and say why if u feel like it ;p
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Dao 2
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Posted - 2006.01.09 01:32:00 -
[2]
Originally by: Azuriel Talloth /me awaits the participation of people who have never left Empire space
hehe ;p yeah if u fill that category dont post :|
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Dao 2
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Posted - 2006.01.09 01:33:00 -
[3]
Originally by: Steppa NPC stations in low sec (.1 through .4) are fine. There should never be npc stations in 0.0.
The only possible exception would be 0.0 system immediately adjacent to empire systems. However, in the case of, say, Fountain, there are multiple npc stations deep in the core of that region.
i was talking about just .0 ;p like the title says ><
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Dao 2
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Posted - 2006.01.09 01:40:00 -
[4]
Edited by: Dao 2 on 09/01/2006 01:41:01
Originally by: Tenacha Khan I feel there should be more npc stations in certain 0.0 regions.
The regions which have no npc stations are pretty dull and lifeless.
If all npc stations were taken away from 0.0 it would make i very hard for new comers to make a life there.
BTW, is this something ccp is considering or were you just curiouse of other peoples opinions?
just curious
edit: theres been a few threads before, and ppl have stated somewhat opinions, but i wanted to know what they would if they had to choose straight out
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Dao 2
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Posted - 2006.01.09 01:49:00 -
[5]
Edited by: Dao 2 on 09/01/2006 01:49:29
Originally by: DoctorGonzo I think we'll see the ability to take ownership of npc station when factional warfare is properly implemented. Oveur hinted at this during the fanfest.
thats cool
wonder how ur gonna take sov. hope its not with pos :|
think they should maybe tone down the number of npc statins there are though ;p
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Dao 2
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Posted - 2006.01.09 14:52:00 -
[6]
Originally by: Rod Blaine No.
Outposts are not an option to all, nor is keeping ownership of a station after you conquer one.
NPC station function very well for that segment of the population that likes to break themselves into 0.0 life without needing to join the already dominant corporations in a certain area. The little guy so to say.
If you'd remove them, that little guy would have no mroe step in between full fledged empire life, and a life of 0.0 politics involved with getting access to a conquerable station/outpost.
I like that there are steps in between.
What I don't like is how territorial control of some of the richest regions in Eve is hampered by the abundance of NPC stations in them. NPC stations make a region extremely hard to control, to conquer and to completely lose.
That would be fine with me if we would be talking mediocre real estate, interesting for those NPC stations should be designed to help: the little guy.
But the richest regions deep in 0.0 should never have had them. Regions like Venal, Delve and Fountain or even geminate shouldn't have ahd NPC stations. Instead, regions like Syndicate, Pure Blind should have more. And regions like Providence, Tribute, Catch should have been the regions witht he NPC stations from the start.
NPC station regions should be the gateways to real 0.0, not the cores of real 0.0 like they often are now. That role should be played by the most developed player owned regions.
But I don't see CCP changing things anymore really. The only change ever made concerns Delve, and that was logical, if regrettable in some ways.
even though ur BoB u have a very compelling argument ;p and i like ur idea a lot, i think itd also help the trade in those .0 areas cause theyre so close to empire yet far enough away that ppl dont wanna go like 6 jumps to go ;p
id add stain to ur list though:| evn though its close i guess its a damn big and important region ;p
and ill get off my lazy ass and add ur idea as letter d ;p
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